Learn How to Play Craps
Roll the dice, learn the Pass Line and Don't Pass bets, and practise the rules of craps in our free interactive simulator.
Craps Simulator
Practice mode only. All credits are virtual. No real-money betting, deposits or withdrawals are available.
How to Play Craps
Craps is a dice game in which players bet on the outcome of rolls made with two six-sided dice. The most common starting bet is the Pass Line.
1. Make a Come-Out Bet
Place a Pass Line or Don't Pass bet before the first roll. This is called the Come-Out Roll.
2. Establish the Point
If the first roll is 4, 5, 6, 8, 9 or 10, that number becomes the Point. The game moves into the Point Phase.
3. Hit the Point
During the Point Phase, a Pass Line bet wins if the Point appears again before a 7. A 7 first wins for Don't Pass.
Come-Out Roll Outcomes
The first roll determines whether the bet wins, loses or moves into the Point Phase.
If the Come-Out Roll establishes a Point of 6, a Pass Line bet wins if another 6 appears before a 7. If a 7 appears first, the Pass Line bet loses.
Craps Bets & Payouts
This beginner simulator focuses on the two main line bets. It uses standard even-money payouts and a simplified table flow.
| Bet | Winning condition | Profit payout |
|---|---|---|
| Pass Line | 7 or 11 on the Come-Out Roll; or Point before 7 | 1:1 |
| Don't Pass | 2 or 3 on the Come-Out Roll; or 7 before Point | 1:1 |
| Push | 12 on the Come-Out Roll for Don't Pass | Stake returned |
A push means the bet is returned without a profit or loss. Casino table rules may vary, especially for Don't Pass on 2 or 12.
Craps Rules for Beginners
Understand the Come-Out Roll
The first roll starts a new round. A Pass Line bet wins on 7 or 11 and loses on 2, 3 or 12.
Remember the Point
Once a Point is set, the shooter keeps rolling. The Point must appear again before a 7 for Pass Line to win.
Know the Seven-Out
A 7 rolled after a Point is established is called a seven-out. It ends the round and normally loses Pass Line bets.
Keep Odds in Perspective
Dice outcomes are random. No roll pattern guarantees a win, and previous results do not predict the next roll.
This simulator is designed for learning with virtual credits. Real-money gambling involves risk. Set limits and never gamble money you cannot afford to lose.
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