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How to Play Craps: Free Online Craps Simulator NZ

CRAPS ACADEMY

Learn How to Play Craps

Roll the dice, learn the Pass Line and Don't Pass bets, and practise the rules of craps in our free interactive simulator.

🎲 Two-dice simulator βœ“ Free practice game 18+ Play responsibly
PRACTICE TABLE

Craps Simulator

YOUR BALANCE 1,000 Virtual credits
COME-OUT ROLL POINT β€”
βš€
βš€
TOTAL ROLL 2
ROUND STATUS Ready to roll
Choose your bet and roll the dice.
CHOOSE YOUR BET 25 credits
BET AMOUNT
Your Pass Line or Don't Pass bet stays active until the round is decided.
ROUNDS PLAYED 0
BETS WON 0
NET RESULT 0

Practice mode only. All credits are virtual. No real-money betting, deposits or withdrawals are available.

THE BASICS

How to Play Craps

Craps is a dice game in which players bet on the outcome of rolls made with two six-sided dice. The most common starting bet is the Pass Line.

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1. Make a Come-Out Bet

Place a Pass Line or Don't Pass bet before the first roll. This is called the Come-Out Roll.

7

2. Establish the Point

If the first roll is 4, 5, 6, 8, 9 or 10, that number becomes the Point. The game moves into the Point Phase.

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3. Hit the Point

During the Point Phase, a Pass Line bet wins if the Point appears again before a 7. A 7 first wins for Don't Pass.

QUICK REFERENCE

Come-Out Roll Outcomes

The first roll determines whether the bet wins, loses or moves into the Point Phase.

7 or 11 Pass Line wins Don't Pass loses
2 or 3 Pass Line loses Don't Pass wins
12 Pass Line loses Don't Pass pushes in this simulator
4, 5, 6, 8, 9, 10 Point established Continue rolling
Example: Point is 6

If the Come-Out Roll establishes a Point of 6, a Pass Line bet wins if another 6 appears before a 7. If a 7 appears first, the Pass Line bet loses.

UNDERSTAND THE BETS

Craps Bets & Payouts

This beginner simulator focuses on the two main line bets. It uses standard even-money payouts and a simplified table flow.

Bet Winning condition Profit payout
Pass Line 7 or 11 on the Come-Out Roll; or Point before 7 1:1
Don't Pass 2 or 3 on the Come-Out Roll; or 7 before Point 1:1
Push 12 on the Come-Out Roll for Don't Pass Stake returned

A push means the bet is returned without a profit or loss. Casino table rules may vary, especially for Don't Pass on 2 or 12.

LEARN THE GAME

Craps Rules for Beginners

01

Understand the Come-Out Roll

The first roll starts a new round. A Pass Line bet wins on 7 or 11 and loses on 2, 3 or 12.

02

Remember the Point

Once a Point is set, the shooter keeps rolling. The Point must appear again before a 7 for Pass Line to win.

03

Know the Seven-Out

A 7 rolled after a Point is established is called a seven-out. It ends the round and normally loses Pass Line bets.

04

Keep Odds in Perspective

Dice outcomes are random. No roll pattern guarantees a win, and previous results do not predict the next roll.

Play responsibly

This simulator is designed for learning with virtual credits. Real-money gambling involves risk. Set limits and never gamble money you cannot afford to lose.

Gambling support in New Zealand β†’